So .. . Tired of losing to Reanimator in Standard for the umpteenth time since it first became a thing last year, I figured it was time. If you can't beat it, play it. I realized that I had most of the cards of the winning list from the latest Star City Games Open, so I sleeved it up and gave it a whirl at last night's Win A Box at Mox Mania. Here's what I played, give or take a few cards:
Land (23):
4 Forest
4 Temple Garden
4 Overgrown Tomb
2 Sunpetal Grove
2 Woodland Cemetery
2 Godless Shrine
3 Isolated Chapel
2 Gavony Township
Creatures (26):
4 Arbor Elf
4 Avacyn's Pilgrim
3 Fiend Hunter
1 Sin Collector
1 Loxodon Smiter
4 Restoration Angel
3 Thragtusk
2 Acidic Slime
1 Obzedat, Ghost Council
3 Angel of Serenity
Spells (11):
4 Grisly Salvage
3 Mulch
4 Unburial Rites
Sideboard (15):
1 Loxodon Smiter
2 Acidic Slime
1 Obzedat, Ghost Council
1 Voice of Resurgence
2 Sin Collector
1 Garruk Relentless
1 Sever the Bloodline
2 Abrupt Decay
2 Rhox Faithmender
1 Thragtusk
1 Deathrite Shaman (I think?)
I made a few tweaks from the winning list. I figured the meta at Tuesday Night was going to be a bit more skewed towards Aggro than Midrange/Control than the SCG field. I figured Cavern wasn't as necessary, so I figured some more late-game reach could be good--turning my mana dorks into actual threats. I wanted to have a little more game against Aggro, so I figured a beefy Elephant blocker (that doesn't die to Searing Spear) would be better than a frail Duress-on-a-stick. And I like Obzedat, so I figured I'd try him out maindeck. Anyway, here's how things went:
Am I dead? |
They linger .. and linger ... |
LOLOL!!!1! |
Speed bump. |
I had decent tiebreakers, so that was good enough for 4th place, and 7 prize packs. Not bad!
I like the deck. It's definitely different than what I'm used to, and it's good to shake things up. Turning d00dz sideways .. what a concept! It's pretty cool, though. The deck is one of those things that just feels smooth and powerful. I wonder if this is what driving a sports car is like? But I could feel the deck doing its thing, just by making plays here or there. It was like the deck becomes a whole greater than the sum of its parts, and takes on a life of its own. Even though I wasn't playing the deck optimally by any stretch of the imagination (e.g., I would unnecessarily goof up my sequence of land drops and mana dorks such that I was unable to cast Grisly Salvage until turn 3), it still ran very well.
Some of the tweaks I did I think were good, but I probably need to tighten it up. In control decks, when you're drawing a ton of cards, you can get away with having a few random 1- or 2-ofs that you don't expect to hit until late game, but in a deck that depends on doing more things earlier, I probably don't have this luxury. For example, if I want to hit Smiter (and I do), he needs to be a 3- or 4-of.
Also, I don't really need to have too much hate in my 'board against Control. The deck already performs very well against them out of the box, so I don't really need to tweak it any more. Once I get Rites and/or Serenity shenanigans going, it's just a matter of keeping pressure on (and Drownyard/Jace off).
So yeah. Cool deck. A+++ would play again. I'll do some more tweaking of it, test it out, and see how it goes moving forward.
In other news, I'm Judging at the PTQ at Misty Mountain this weekend. I'm pretty excited, but also a little nervous. I'm a little sketchy on some of the details in the IPG .. like what exceptions there are to each item, and what some of the fixes are. I'll do some more cramming, and I think I'll be okay.
Talking to the L2 Head Judge of the event, he brought up something interesting that's likely to come up. Turn // Burn and Falkenrath Aristocrat. You have an Aristocrat and a dood. I cast Turn & Burn, fused, targeting your Aristocrat with both halves. In response, you sac a dood. What happens? Well, this is a textbook example indestructibility: It's not an ability, so Turn doesn't affect it. The Aristocrat lives. That's fine ... but ... what if players start trying to use this knowledge as a competitive advantage? So in the same scenario, if I know the rule, but you don't, and you put the Aristocrat in the graveyard assuming it's dead ... Well, then that's me knowingly allowing you to commit a Game Rule Violation, which then becomes a textbook example of Cheating. Then bad things happen. So ... Yeah, that was a heads-up given to me.
Well ... not much else to report at this time. As always, thanks for reading!
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