So I revamped my configuration of the Herd, and I came up with this:
Lands (25):
4 Temple Garden
4 Stomping Ground
4 Sacred Foundry
3 Temple of Plenty
3 Temple of Abandon
2 Temple of Triumph
3 Mountain
2 Forest
Elephants (25):
4 Voice of Resurgence
4 Sylvan Caryatid
1 Scavenging Ooze
4 Fanatic of Xenagos
3 Courser of Kruphix
3 Polukranos, World Eater
3 Stormbreath Dragon
2 Xenagos, God of Elephants
1 Aurelia, the Warleader
Spells (10):
2 Chained to the Rocks
4 Mizzium Mortars
1 Selesnya Charm
3 Domri Rade
Sideboard (15):
2 Wear // Tear
1 Revoke Existence
1 Hammer of Purphoros
1 Assemble the Legion
1 Boon Satyr
1 Chandra, Pyromaster
3 Mistcutter Hydra
2 Shock
3 Unflinching Courage
And here's how the rounds went:
Seriously, have you read this card? |
Sure, I'll discard my only threat after a mull to 5. Jerk. |
Chromanticore deck?? |
Labyrinth's End? |
So, some bad luck for the herd, but it was still a good showing. I'm still having fun with the deck, and it's doing well enough, so I think I'll keep honing it. Speaking of which, here's the post-mortem list of bullet-points:
- I cut the Smiters for Fanatics, and I'm pretty sure I made the right choice. They usually can't, or ever even want to counter Smiter, so I figured I'd switch to something that natively has trample, and that helps fuel devotion to the God of Elephants.
- I moved Chandra to the 'board. There are enough matchups where she's not that great where she wasn't what I wanted to see in Game 1. But she's good enough where there were some matchups I did want to see her. So .. yeah.
- Courser of Kruphix and Domri is a really cute combo, but that interaction didn't really come up that often. I jammed three of her in my deck with the thought that she'd help me smooth my mana. But I found that I couldn't really rely on that. It's better to use the scrying and Caryatids to do that work, and Courser can smooth out later-game draws (filtering out lands). The lifegain was mostly irrelephant, but in certain matchups, I could see how it'd be nice to have. I think I'll try a 2/2 split. Also, in controllish matchups, giving them free information about everything I'm drawing isn't really where I want to be either (especially since a lot of my gameplan revolves around haste/flash creatures).
- Xenagos. Definitely a god worthy of our elephantile devotion. I usually end up with a random dooders, and he makes the less threatening ones become less threatening. Sometimes I would have a Voice and a bigger, non-trampler (like Polukranos) on board, and I'd buff the Voice so that they'd be under more pressure not to just chump the huge thing and take 2. But that's another reason why I like Fanatic so much--he has trample! Also, turning him into a creature actually happened in several games. And most of the time it was kinda win-more, but it was good to know that it was an option.
- Aurelia. Seriously. I think I'm going to try out a second one next week. Probably in the 'board.
- I'm also glad I put in the second Chained to the Rocks. With the way my deck runs now, I usually don't need it until later in the game anyway, and by then I almost always have a Mountain I can Chain something to (as well as something I want to Chain to it). I think 11 total Mountains is the right number.
- I'll probably tweak the ratio of Temples. I think 4/3/1 of Abandon/Plenty/Triumph is about right. With Fanatic instead of Smiter, I definitely want red more than white. Sometimes I like the idea of having more temples for more temple-scrying, but I really hate drawing a bunch of temples and being a turn behind all the time. I suppose maybe I could cut a Forest for a fourth Temple of Plenty? But as soon as they start playing Burning Earth again, I'm hosed. D:
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