So yeah, here's my Born of the Gods Game Day report. I tweaked my Elephants deck once again, and I brought this:
Lands (25):
4 Stomping Ground
4 Temple Garden
4 Sacred Foundry
4 Temple of Abandon
3 Temple of Plenty
1 Temple of Triumph
3 Mountain
2 Forest
Elephants (25):
4 Sylvan Caryatid
4 Voice of Resurgence
1 Scavenging Ooze
4 Fanatic of Xenagos
2 Loxodon Smiter
3 Polukranos, World Eater
3 Stormbreath Dragon
2 Xenagos, God of Elephants
2 Aurelia, the Elephant Leader
Spells (10):
2 Chained to the Rocks
1 Selesnya Charm
3 Mizzium Mortars
3 Domri Rade
1 Clan Defiance
Sideboard (15):
2 Shock
1 Lightning Strike
3 Unflinching Courage
2 Wear // Tear
3 Mistcutter Hydra
1 Hammer of Purphoros
1 Chandra, Pyromaster
1 Boon Satyr
1 Selesnya Charm
Sure, go ahead and start the game at 47 life. |
Sometimes you just need a fireball. |
Sure, go ahead and draw two. I'll attack for 9. :) |
And this was good enough for the second seed going into the Top 8. Woo hoo!
Those two points add up quickly. Especially when the follow-up Elephantals are lethal. |
Ugh, this card. |
So I finished 3rd/4th, which was good enough for 4 packs (plus the promo cards for participation and Top 8). Not bad for $5.
Some thoughts:
- With that devotion match, and the other "swarms of critters" decks floating around out there, I wonder if it's time to think about Anger of the Gods. I don't have that much ramp anymore, so Mortars isn't a reliable sweeper. It's just unfortunate that it's such a bad combination with all my two-drops. Against white, though, maybe I just take out the Voices for Angers.
- Yeah, I'm gonna complain about Devotion now. I understand that it's a great showcase for the whole Theros thing, both flavor and mechanics. But I don't think this kind of thing is really that fun. They dump their hand, and get some huge ridiculous devotion effect. I know I'm probably tilting, but I also think I'm not the only one who feels this way.
- And in general, it seems like Standard has stagnated. Last year, although the format was mostly Shades of Aggro/Midrange, there were at least lots of different configurations available, and some fringe strategies were viable. Now there are about five archetypes that are viable, with a pretty clear Best Deck in Mono-Black Devotion. I was hoping that Born of the Gods would mix things up, but it doesn't seem to have done so. Mono-Black and G/R got better, U/W got a scryland, and not much else changed.
- As for my deck, I think two Aurelias are too many. I love the card, but too often she sat dead in my hand, or I had to scry her away. I'd much rather have some earlier action. Maybe a third Smiter?
- I decided to keep in that singleton Sc'Ooze. It's not a great turn-one play, but it's great on turn eight after a bunch of elephants and other random dorks have died. It gains me life and becomes a serious threat.
- As much as I love it, I'm not sure I really need Hammer of Purphoros anymore. With Xenagos and his Fanatic, Stormbreath, and Aurelia in the deck, and Mistcutters out of the 'board, I have plenty of hasty threats as it is. I usually don't need to use the "Hammer my own land" ability. Against Control, if the game gets to that point, odds are that they've cleared my board multiple times and probably landed a Sphinx's or two. A 3/3 haste dork every turn isn't really going get through an Elspeth.
Well, that's it for now. Thanks for reading!
No comments:
Post a Comment