Wednesday, October 23, 2013

The Definition of Insanity

"The definition of insanity is misattributing the same quote over and over again and expecting readers to believe you." - Winston Churchill

... or was it Confucius? I don't know.

The actual origin of the [paraphrased] quote--"The definition of insanity is doing the same thing over and over and expecting different results."--seems to go back to Twelve Step groups like Alcoholics Anonymous and Narcotics Anonymous. Addicts get stuck in cycles where they try to control/moderate their addictive behavior, only to find themselves stuck in the same self-destructive patterns.

How does this relate to Magic? Probably my insistence that my Blood Baron deck isn't terrible. "I'll just make a few tweaks..." Yeah. Didn't work out so well. My few tweaks resulted in a deck that looked like this:

4 Sacred Foundry
4 Blood Crypt
4 Godless Shrine
3 Temple of Silence
3 Temple of Triumph
1 Rakdos Guildgate
4 Mountain
2 Plains

2 Chained to the Rocks
3 Magma Jet
2 Dreadbore
1 Anger of the Gods
2 Hero's Downfall
2 Mizzium Mortars
3 Warleader's Helix

3 Rakdos Keyrune
3 Read the Bones
1 Whip of Erebos
1 Rakdos's Return

4 Boros Reckoner
3 Blood Baron of Vizkopa
2 Obzedat, Ghost Council
2 Stormbreath Dragon
1 Elspeth, Sun's Champion

Sideboard:
2 Thoughtseize
2 Wear // Tear
2 Slaughter Games
2 Anger of the Gods
2 Pithing Needle
2 Sin Collector
1 Assemble the Legion
1 Underworld Connections
1 Hammer of Purphoros

So I cut the Desecration Demons, a Blood Baron, and the maindeck Sin Collector to make room for another two Rakdos Keyrunes and two Stormbreath Dragons. It didn't really seem to make much of a difference, since I didn't win a real match all night. Here's how it played out:

Oddly enough, chaining her to a rock is my best option.
Round 1: vs. Blue Devotion. My first time seeing this deck in action first-hand, and it was kinda nasty. All those little doodz and devotion guys can add up to a lot of damage quickly. If the turn-four Master turns on the devotion of the turn-three Thassa, life can be very difficult. It also hurts when they have the Cyclonic Rift for my Chained to the Rocks and the singleton counterspell in hand for a different key removal spell. It really kinda sucks that I can't really get much pressure on them, and that a lot of their threats are hard to deal with (Master is pro-red, and Thassa is indestructible when she's a creature). So even though in one game I Thoughtseize'd him and found a hand of Master plus 3x Island, he was able to just sit back and wait for his topdecks to get there. In the meantime, I'm not really drawing much in the way of pressure. So when he did get something online, BAM, I'm dead. Loss, 1-2. Record: 0-1.

My mana ... it burns! D:
Round 2: vs. Mono-Red. This was a kinda different mono-red list, not the typical blitzy Sligh type deck nor a "big red" kinda thing. It seemed like he was trying to capitalize on some Devotion to finish with Fanatic of Mogis. Well, the first two games were pretty close and back & forth. I think I dodged a bullet in one game, though, when he failed at some combat/burn match and missed an opportunity to kill me. Then in game three, he cast Burning Earth on turn four, and I realized I forgot to side in Turn // Burn. Owch. Loss, 1-2. Record: 0-2.

Round 3: Bye. Third week in a row I've gotten a bye. I resisted the urge to rage-drop when another patron of the store offered to play[test] against me. So that was cool. He was testing a Rakdos-splash of the mono-black devotion deck that's the new hot thing (this week). We traded games one and two, and the third was pretty interesting when pairings for round four went up. Bye. Record: 1-2.

Go forth, my Oozey minions. I will grant you great strongth in your battles against the Vizkopans.
Round 4: vs. Green/Red Monsters/Devotion. So this deck is about is Timmy as a competitive deck gets, with lots of ramp, and huge monsters and planeswalkers and the God of the Hunt herself, Nylea. And it was being piloted by a local semi-pro with Pro Tour experience. Somehow, I managed to squeak by in game one after he got all kinds of monsters setup. Okay, it was mostly on the back of lifelink from Whip of Erebos. And to think I almost cut that card! Turns out Boros Reckoner makes a good chump blocker against Nylea when he has lifelink. In game two, I found out the only thing that my deck hates worse than a turn-four Burning Earth. A turn-three Burning Earth. D: I took a look at my board, his board, my hand, and promptly scooped. Game three I got stuck on two mana and didn't really get much pressure going. He nickel'd & dime'd me to death with some random doodz being pumped by Nylea, and my doodz couldn't keep up. Loss, 1-2. Record: 1-3.

So over the course of the evening, I think I figured some reasons why my deck sucks:
  1. I'm missing a lot of the better midrange threats from last Standard season. No Nighthawk, no Sorin, no Olivia. Desecration Demon just isn't cutting it. I've got a ton of great removal, but no way to end the game quickly.
  2. The threats I do run aren't getting it done. Blood Baron gets Mizzium'd. Boros Reckoner gets Doom Blade'd, or they don't have anything worth engaging in combat. Obzedat gets Devour Flesh'd or Hero's Downfall'd.
  3. I'm just not that good of a player, or deckbuilder, or both. I forgot to side in Wear // Tear in two situations where I should have anticipated it. I kept a few loose hands. I miscalculated some board states.

Basically, this is a bad midrange deck. Good non-synergistic midrange decks rely on individual card quality to have a big impact on the game. When I'm spending 5 mana on a guy that just immediately dies to a 2- or 3-mana removal spell, then something is wrong.

What to do? I don't really know. I think I might just net.deck a G/R midrange list. I thought about doing a Naya midrange, but one of the best reasons to go Naya, Boros Reckoner, is growing obsolete. And then there's Burning Earth. Oh, Burning Earth. You're so good for the Standard metagame, but you punish my desire to play cool three-color decks. :(

My solution? I think I have to focus on what I want to do, pick the corresponding two colors, and find a good deck that plays on those strengths. Or maybe just sell out and play mono-black devotion? I don't know. Either way, it's back to the drawing board to reclaim my sanity. Time to give the Blood Barons a rest.

Thanks for reading!

Wednesday, October 9, 2013

Crossroads

Hi everybody!

Yeah, so another week of Theros Standard is in the books. And honestly, as a player, it hasn't been treating me terribly well. I'm not sure if I'm unlucky, or I'm just not playing certain things right, but .... I dunno.

Anyway, I ran my Blood Baron deck again last night. I tweaked a few things and ended up with something like this:

4 Blood Crypt
4 Godless Shrine
4 Sacred Foundry
3 Temple of Silence
3 Temple of Triumph
1 Rakdos Guildgate
3 Mountain
3 Plains

2 Chained to the Rocks
3 Magma Jet
2 Mizzium Mortars2 Dreadbore
1 Anger of the Gods
2 Hero's Downfall
3 Read the Bones
3 Warleader's Helix

1 Rakdos Keyrune
1 Orzhov Keyrune
1 Whip of Erebos

4 Boros Reckoner
1 Sin Collector
2 Desecration Demon
4 Blood Baron of Vizkopa
2 Obzedat, Ghost Council
1 Elspeth, Sun's Champion

Sideboard:
2 Wear // Tear
2 Pithing Needle
1 Underworld Connections
2 Anger of the Gods
2 Sin Collector
2 Thoughtseize
1 Assemble the Legion
2 Slaughter Games
1 Hammer of Purphoros

Basically, I cut back on some of the burn, added Read the Bones, and tweaked a few things in the 'board. So the matches went kinda like this:

Protection from my deck. :/
Round 1: vs. Selesnya Aggro. Game one he mulled to 5 and didn't play much. Game two he rode a Soldier of the Pantheon to victory while I killed myself trying to find a Magma Jet. By the time I found an answer, he had a Brave the Elements. Game three, he tossed a Boon Satyr/Unflinching Courage/Ajani haymaker at me to deal me 18 in two turns while I stumbled on mana. I got frustrated and probably didn't display the greatest sportsmanship. Again, something I need to work on. Loss, 1-2. Record: 0-1.

Hammah time!
Round 2: Bye. Insult to injury. I hate byes. :( I pondered just rage-dropping at that point, but I figured, I paid $10 for this, I might as well stick it out. Another guy there graciously played me to ease my frustration, which I appreciated. I got to try out my new sideboard against him, and I was highly impressed with the Hammer. Turns land flood into golems to the face! Plus, it's really fun to say BOOM! when I activate it. Mox had a shiny single for $6, so of course I snapped it up. Record: 1-1.
 
So many Blood Barons ...
Round 3: vs. Mirror. More or less, anyway. He seemed to do things a little differently, like not running Obzedat (though I think that was more of a card availability thing than a card choice thing), and a miser's Wear/Tear in the mainboard, which actually 2-for-1'd me in one game. But yeah, this match was actually a lot of fun. I think I got there with some luck, though. I topdecked a Mizzium Mortars to clear his board of soldiers and a Blood Baron, and was able to swing in for lethal that turn. But it was very back and forth, with lots of great midrange action going on all over the place. This is fun Magic. Win, 2-1. Record: 2-1.

Seriously, I do not like seeing this card across the table from me.
Round 4: vs. Dimir. So it wasn't quite Control, but it ran a few Control-ish things. The big thing which scared the crap out of me again, was Ashiok. I found myself having to scramble to deal with it, and then not being able to deal with the follow-up Memory Adept. And putting pressure on him? Fugettaboutit. A frustrating match that I never felt like I was really in. Loss, 0-2. Record: 2-2.

So yeah. Didn't go so well. I think I wanna try something different. I'm leaning towards Naya Midrange, but I'm worried that it's gonna have the same problems I'm having with this deck ... awkward early draws, and not enough pressure to keep up with Control. But I'm hoping that being able to reliably drop creatures on turns 2-4 will help with both things. I dunno. Maybe I'll give this deck one more shot. But I'm not really optimistic.

In the meantime, I'm getting ready to judge SCG Milwaukee this weekend. It'll be my first time judging a Legacy event, and I was told I might be doing coverage. I'm a little nervous about that, not being super familiar with the format. And I worry about being able to keep up with all the little things that happen. I think it'll be a good experience, though. We'll see what happens. :)

Well, that's it for now. Thanks for reading!

Wednesday, October 2, 2013

Out with the Old

Hey, so it's a new Standard year. Goodbye Innistrad, hello Theros. Woo! Actually I'm not that excited about it. But hopefully, the metagame shifts away from the "shades of aggro/midrange" format that it was last year.

Anyway, before I dump all the boring "tournament log" crap, I thought I'd reflect a little on last year's Standard. So I thought I'd compile a list of highlights from Innistrad/Return to Ravnica Standard.

Naming ... ?
1. Cavern of Souls
I'm going to miss this card for one reason only: naming stupid creature types when I don't need it for colored mana or uncounterable creatures. Some of my favorite creature types I've named: Badger, Eye, Sand, Homunculus, Lhurgoyf, Advisor. Okay, that last one was legit for Obzedat, but still... Advisor. I think I named Camarid and Atog at some point too. At least I hope I named Camarid at some point. I mean come on. Lobster people. I wanted to name God, but the judge wouldn't let me. :(

On the other hand, I'm not going to miss how it basically pushed Control out of the metagame. Granted, it wasn't just this card, but that was a big part of it.

This is why we can't have nice things.
2. Snapcaster Mage
This is probably the real reason Control wasn't a big part of the metagame. R&D realized they messed up with this card, and it warped the development of the next year and a half's worth of sets just to keep Standard from becoming a mono-Snapcaster format. This card is why we didn't get a Lightning Helix reprint, or a decent two-mana counterspell. What's the saying, "This is why we can't have nice things"?

On the other hand, I love playing with the card. It was a great utility in my old Esper Control deck (from Scars/Innistrad Standard), flashing back Mana Leak and Tragic Slip with aplomb. It was great when pumped up by Elesh Norn too. Anyway, yeah, so even though there weren't nearly as many great spells to flash back, it was still a great enabler for the few Control decks that were viable. At least there's still Modern. And maybe Legacy someday, too.

BarfYourHand.dec
3. Champion of the Parish
Okay, I just singled this one out, but really it was the kind of deck that it enabled. Namely, the Naya Humans/Blitz deck. Champion into doubple Burning-Tree Emissary and Lightning Mauler, attack for a million on turn two. Ugh. Why couldn't there have been a Pyroclasm or Slagstorm in the format? R&D claims that there's a significant subset of players who hate it when they can't play Magic because of things like counterspells and land destruction. What about dying on turn 3-4 because you can't beat their nut draw? I guess that's okay?

Anyway, Champion is gone, as are some of the better aggressive early drops. Aggro is definitely still a thing so far, but it's more like turn 4-5 than turn 3-4. So that's enough time to dig for an answer.

<3
4. Tamiyo, the Moon Sage
This is one of my all time favorite overall cards. Almost everything is perfect about this card. Utility, artwork, flavor, power, fun. I'm just sad that, due to the aforementioned rise of Aggro, this card got pushed out of the format. I'm also sad that her character didn't seem to "test" that well in Wizards' market research, making it less likely that we'll see her again. :(

Laughing out loud.
5. Tibalt, the Fiend-Blooded.
One of my main regrets about the waning days of Standard was not playing a Tibalt deck. I had to settle for jamming him as a two-of in the sideboard of my Blood Baron deck. I'll have to settle for playing him in a janky Casual and/or Commander deck.

Honorable mentions: Thragtusk, Rhox Faithmender, Restoration Angel, Sorin, Spider Spawning/Splinterfright, Unburial Rites.

So, Theros!

When they started previewing the set, I was pretty excited. I loved the artwork, the flavor seemed spot-on, and I was intrigued by the hero tropes. But now that I've seen the whole thing and played with it some, I gotta say, I'm not terribly impressed. It's a good, well-done set, but it doesn't really excite me. The Greek thing seems so obvious, that it doesn't really feel uniquely Magic. Oh yeah, gods. Guys with Trojan helmets. Hermes sandals. There's even a Trojan Horse. Granted, I love the Trojan Horse card, but it's perhaps a bit too obvious. I hope they do more with this block to make it more uniquely Theros rather than "carbon copy of Greek mythology." I'm much more interested in some of the stories and characters and the whole Nyx thing than playing "spot the trope."

Well, I guess it's time for tournament reports? So, for the first time in a long time, I didn't play a midnight prerelease. I got done judging at FNM and I was like, I'm tired. I'm gonna go home and play in the morning one. So I did. And I'm glad I did. Less driving, more sleeping. I was a bit tired by the end of the day Saturday, though, since I head-judged the evening prerelease. So that was about 12 hours at the store. Long day. But very rewarding.

Playing the first one was a lot of fun, I will admit. I chose the Path of Wisdom, and opened a ton of good-looking blue stuff. I wanted to pair it with red for some powerful-looking stuff, including Purphoros, but I took a look at the resulting mana curve, and it was awful. So I went with white, which seemed less powerful, but had a better, more consistent mana curve. I ended up doing more stuff with Heroic and Bestow, which was a lot of fun. I had the rare doubple-striking Heroic guy, which was pretty much always game-over when I landed him and stuck a Nymph on him. I noticed it played out a lot like that. Building up and doing battle with giant jacked-up Voltron-esque heroes. Even the most random 1/1 flier can become a dangerous threat with enough Nymphs on it. So I had fun, but my win-loss record didn't reflect that. I went 1-3. But every match went to three games, and they were all lots of back-and-forth fun.

Judge duty at the later prerelease was fun, too. I had a judgling to help me out, which was nice. I could run to the bathroom, and he handled random questions very well. A lot of it was very routine, but a couple of interesting things came up. One guy had a question about casting a Flash creature with Bestow (short answer: yes, that works). And another guy had a question about how trample interacts with a "can block additional creatures" ability. The latter was actually more complex than we originally thought, and I actually had to look up the rule for Trample to verify that my intuition was correct. But other than that, it was pretty straight forward. Just very full and very busy. But good busy. I took a moment at one point and just looked around the room, and I saw two guys finishing up a match. They were both all smiles, and they shook hands. And I got a little warm fuzzy. I love watching players at my events smiling and having fun. Good stuff. :)

So, Standard! I'm not really sure what to make of it so far, except that it seems to be pretty typical so far. There's Aggro, there's Control, and there's Midrange. It seems to be skewed towards Control right now, because Supreme Verdict and Sphinx's Revelation are really good. I wanted to play Control, but after judging at FNM last week, and seeing a quarter of the room playing it, I decided to try something different. I thought about making a mono-blue Master of Waves deck, but the deck I sketched out folded hard to mono-red. So I just tweaked my Blood Baron deck, swapping out the manabase, removal suite, and a few threats. Out with old, in with the ... old. :/

Anyway, this is what I ran, give or take a few cards:

4 Blood Crypt
4 Godless Shrine
4 Sacred Foundry
3 Temple of Silence
3 Temple of Triumph
1 Rakdos Guildgate
3 Mountain
3 Plains

1 Chained to the Rocks
3 Magma Jet
3 Lightning Strike
3 Mizzium Mortars
2 Dreadbore
1 Anger of the Gods
1 Hero's Downfall
4 Warleader's Helix

1 Rakdos Keyrune
1 Orzhov Keyrune
1 Whip of Erebos

4 Boros Reckoner
1 Sin Collector
2 Desecration Demon
4 Blood Baron of Vizkopa
2 Obzedat, Ghost Council
1 Elspeth, Sun's Champion

Sideboard:
2 Wear // Tear
2 Pithing Needle
2 Underworld Connections
3 Anger of the Gods
2 Sin Collector
2 Thoughtseize
2 Assemble the Legion

Here's how it went:

Okay, this is making me feel kind of uncomfortable.
Round 1: vs. U/W/r "Nightmare". I want to build a deck kinda like this. It seemed to be built around Ashiok and Nightveil Specter. You know, stealing my stuff. And it had some control elements, too (i.e., counterspells). But mostly Ashiok'ing and Specter'ing me. So here's my Pro Play of the Night: He's got a Specter out, and I play a Temple of Triumph and see a Blood Baron. I think, Yes, that card's awesome! Then I pass turn, and he goes to attack, and my heart sinks. Two turns later, I'm scooping to my own Blood Baron. :( Anyway, I won one of the three games mostly due to him getting horribly mana screwed, but it was lots of fun. Ashiok came down turn three one game and immediately flipped over two Blood Barons. That was uncomfortable, and that was kinda cool. :) Loss, 1-2. Record: 0-1.

Game over.
Round 2: vs. Esper Control. I love playing against this guy. He always seems like he's in a good mood, and he seems to share my affinity for slightly-odd decks. In the past, I've seen him play Junk Pod (when everyone else was running some other permutation), and a weird Sun-Titan-fueled Enchantment deck. Well this time he was playing a pretty typical Esper Control deck, but he was rocking Trading Posts and Prophetic Prisms, so props for that. But ultimately it was just a solid control game that did me in. It was a typical game of me playing threats, him removing them, and eventually using Sphinx's Revelation to pull ahead. Game two, I was able to disrupt him somewhat, but I couldn't keep any pressure on him, and he eventually pulled away. I don't know what to do about this matchup. It seems miserable. Loss, 0-2. Record: 0-2.

Round 3: Bye. Someone dropped, and I got the bye. So I flopped down disappointed and went to talk to my L2 judge buddy. But he didn't seem very social, so I ended up just dropping, feeling bored and not wanting to wait another half an hour to play.

Well, that wasn't very exciting. But I learned a few things:

* Whip is cute with its interaction with Obzedat, but highly unnecessary. My round 2 opponent suggested Hammer of Purphoros, and I agree with him. It gives my doodz haste, which is awesome with a Blood Baron out, and it gives me something to do with extra lands.
* I remembered another card I wanted to put in the deck: Read the Bones. Losing two life might be painful, but it's better than not having cards. Maybe I'd side them out against Aggro.
* Orzhov Keyrune should be another Rakdos Keyrun. Better body, better threat.
* I really miss some of the better 3- and 4-drops, like Vampire Nighthawk, Sorin, and Olivia. Replacing 7 good threats with 3 so-so threats seems suboptimal. I thought about maybe running Fiendslayer Paladin as another three-drop.
* I didn't feel like I needed Lifebane Zombie at all, but if more G/W starts popping up, I'll pick up a couple-three.
* Chained to the Rocks was pretty sweet. I only used it once, but I nabbed a Thassa with it. I might consider adding another one.
* I can probably cut down on the number of burn spells. I'm torn between Magma Jet and Thunder Strike. I love (love) the scry on Magma Jet, but sometimes that extra point is nice (it took down a Nightveil Specter, for example). I think for now, two damage is probably fine, so maybe I'll cut the Strikes.
* Not unexpectedly, the scry-lands weren't terrible. Most of the time, I didn't really need the mana the turn I played them, and the scry was perfect for smoothing out my draws. I think 2-3 of each is about the right number. I think playing with the shocklands in Standard, and knowing when to play them tapped or untapped, has mentally prepared me for planning out my land drops accordingly.
* Along those lines, the mana base wasn't quite as fragile as I was expecting. Oddly enough, playing with basic lands felt good. Comforting, liberating. When I needed to play a land and tap it that turn, I was able to do so. It'll be nice to turn that Rakdos Guildgate and maybe a basic Plains into a Temples of [red/black flavor word].

So yeah, I still like the deck. I have a few things I can work on. But I'm already looking at the next thing I wanna try out: U/W Waves. Stay tuned ... ?

Well, that's it for now. Thanks for reading. :)